EscoltaCore
Cooperative hardcore arcade minigame. Protect the Escort, stay inside the radius, and find the random objective item to win. Multi-arena, PlaceholderAPI & RGB support.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
EscoltaCore

Click here for the original datapack by ElRichMC
---

EscoltaCore is a cooperative, hardcore arcade minigame. Players are split into two vital roles: the Defenders and the Defenders.
1. The team must find a A Defender picks up the objective → Victory! hidden in the world. 2. Defenders must stay within the A Defender picks up the objective → Victory! around the Escort at all times. 3. A Defender picks up the objective → Victory! 4. A Defender picks up the objective → Victory! 5. A Defender picks up the objective → Victory!
---

*Find the selected item on the map to win*

Click to see more Gameplay & Menu GIFs!


---

- PlaceholderAPI: Multiple simultaneous games, supporting both public and private lobbies. - PlaceholderAPI: Configurable border particles (Dust, Flame, Heart, Note, Witch). Warning ActionBar and sound triggers when near the edge. Glowing effect applied to the Escort when danger is detected. - PlaceholderAPI: Powered by Adventure API. Supports `{#rrggbb}` hex codes and legacy color codes. - PlaceholderAPI: All messages can be customized in the `messages.yml` file. - PlaceholderAPI: PDC-tagged items are protected from being dropped or moved. Prevents false victories. - PlaceholderAPI: Per-player and per-arena variables ready for your scoreboards.
---

- FIXED | Defenders now receive a `FILLED_MAP` showing the actual block texture. Auto-downloaded from Faithful-Pack. Offline fallback included. - FIXED | Clickable [Play Again] and [Leave] buttons in chat after each game. Auto-resolves in 15 seconds. - FIXED | Yellow progress bar showing current/max players while waiting in the lobby. - FIXED | Redstone Dust in slot 8. Right-click to easily leave the lobby without commands. - FIXED | Admin-created public arenas persist in `arenas.yml`. Player private lobbies feature a full invite/kick system. - FIXED | Config-driven material whitelist. Add a block with one line in config and one PNG file. - FIXED | SQLite / MySQL Stats (Played, Won, Lost, Win Rate) tracked asynchronously. - FIXED | Softlock on Reset. The arena now fully resets and restarts the countdown correctly. - FIXED | Live Reload. Using `/escolta admin reload` now pushes config changes to live arenas immediately.
---

1. Vote: Use `/escolta admin create` and `/escolta admin setspawn`. 2. Vote: Use `/escolta user join` or browse the GUI with `/escolta user lobbies`. 3. Vote: Public arenas start automatically when full. Private lobby owners use the Comparator item to start the game. 4. Vote: One random player is chosen as the Escort. Defenders receive a map showing the objective texture. Stay inside the glowing ring! 5. Vote: Pick up the correct item to win. Leave the radius or let the Escort die, and you lose. 6. Vote: After the game ends, vote in chat to Play Again or Leave.
---

Admin Commands *(Permission: `escoltacore.admin` — Default: OP)* ``` /escolta admin create Create a persistent public arena /escolta admin delete Delete a public arena /escolta admin setspawn Set the arena spawn to your location /escolta admin join Force a specific player into an arena /escolta admin reload Reload config & messages live ```
Player Commands *(Permission: `escoltacore.play` — Default: True)* ``` /escolta user join Join an available public arena /escolta user create Create a private lobby /escolta user leave Leave your current game or lobby /escolta user invite Invite someone to your private lobby /escolta user kick Kick a player from your private lobby /escolta user lobbies Open GUI to browse public arenas /escolta user stats View your personal statistics ```
---

``` %escoltacore_status% → Current arena state %escoltacore_role% → Escort / Defender / None %escoltacore_radius% → Current protection radius %escoltacore_target_item% → Objective material name %escoltacore_arena_<name>_status% → Specific arena state %escoltacore_arena_<name>_count% → Current player count %escoltacore_arena_<name>_max% → Maximum allowed players ```
---

```yaml game-loop: min-players: 2 max-players-public: 8 max-players-private: 5 countdown: 10
random-objective: sprite-pool: # Only these materials are picked as objectives - DIAMOND - EMERALD - GOLD_INGOT - IRON_INGOT - COAL blacklist: # Used only if sprite-pool is completely empty - BEDROCK - BARRIER ```
---
Developed for the PaperMC/Spigot community. Please leave a review if you enjoy the plugin!