Mob Captains Mod Compat

Custom support to the Mob Captains mod/datapack. Includes Creeper/Enderman Overhaul, Mutant Monsters, mob variants mods, and many more.

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Quick challenge

How far can you run before the mobs catch you?

Mob Captains Mod Compat

Requires: - Mob Captains (base mod/datapack)

without I needed more modded support for Mob Captains, so I set it up based on the developer's documentation. Adds spawns for modded mobs without altering rates or drops. Shouldn't have any compatibility issues.

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Supported Mods

Mob Captains' defaults: - Some Vanilla mobs

Additional Mods: - Creeper Overhaul → All creeper variants - Enderman Overhaul → All enderman variants - Illager Invasion → All illagers - Mob Variants → All variants - Wandering Orc → Stronger orcs only - Mutant Monsters → All mutants *(excluding friendly)* - Mutants and Zombies → All zombies - Nemo's Creatures → All hostile mobs - Marium's Soulslike Weaponry → Non-boss/miniboss mobs - It Takes a Pillage → All illagers - Variants & Ventures → All mobs

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